Submission for Dota 2's TI10 Call to Arms. Base model was provided by Valve, modelling, texturing and skinning done by me, concept was done by my husband but some tweaks and alterations were made to improve the in-game view and solve some skinning issues. This was a real tough one to do! It went through several redesigns and I had issues with Substance Painter not detecting my tablet's sensitivity while texturing this asset.