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Wisdom of the Divine Sun (Dota 2 TI10 2020 submission)

Submission for Dota 2's TI10 Call to Arms. Base model was provided by Valve, modelling, texturing and skinning done by me, concept was done by my husband but some tweaks and alterations were made to improve the in-game view and solve some skinning issues. This was a real tough one to do! It went through several redesigns and I had issues with Substance Painter not detecting my tablet's sensitivity while texturing this asset.

ZBrush highpoly sculpt, coloured base body is by Valve

ZBrush highpoly sculpt, coloured base body is by Valve

In-game/LOD1 view

In-game/LOD1 view

LOD0 and LOD1 wireframes, for the LOD1 I "cheated" a little by angling the sash accessories upwards and enlarged it for more visibility in the in-game camera

LOD0 and LOD1 wireframes, for the LOD1 I "cheated" a little by angling the sash accessories upwards and enlarged it for more visibility in the in-game camera